Six Stories from the Desert

  1. A caravan seeks guards to protect it on its journey to and across the Sunamyo. The caravan includes a large number of semi-skilled laborers who have been promised a better life serving the ”Masters of the Citadel” in Zangiers. Some may join the expedition out of curiosity about the Order of the Serpent, but it is all simply a ruse – the wealthy ”merchant” who is sponsoring the caravan is actually an aspiring sorcerer who will lead the group to a specific set of time-lost ruins and there attempt to sacrifice them in an attempt to gain control over a powerful monster left over from the Empire of Zid. Fortunately whatever magic or poison he attempts to use to quell any opposition will be ineffective against our heroes for some reason, unfortunately even once he’s disposed of the group must deal with the monster and escape… Continue reading
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The Order of the Serpent

The mysterious knights who rode with the Demon Queen’s host of cultists and madmen when they stormed the City of Zangiers call themselves the Order of the Serpent, although it is recognized by the more astute that this is nothing more than a public facade. They played their part in the conquest of the city, and then quickly took over the ruins atop the Rock of the Seven Waters; raising above it standards emblazoned with the symbol they fight under – a twisted black snake, knotted and biting what ought to be its own tail. The citadel that they rebuilt had become little more than a legend at that time, even to those who had lived their entire lives in the shadow of the Rock and relied on its waters for sustenance, and it’s mysteries are many. Continue reading

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Mount B’taol

One of the many mysterious features of the Sunamyo is the lonely peak of Mount B’taol, which rises (sometimes, at least) from the sandy wastes to the south of the stretch of the River Oued several days ride east of the Crossing of a Million Pebbles. It’s rare that it can be seen from the river road itself, but it has at times appeared to travelers who have wandered too far south and missed the river crossing. Continue reading

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To Kill Time Itself

I have not been updating this thing like I’ve wanted to.

Part of the issue is that I went ahead and actually bought / subscribed to Star Wars: The Old Republic. I like it and all, but I have a habit of spending way too much time immersed in MMOs. The quest system and the story just drag me in. I like having a set of objectives, especially ones that I know I can accomplish and which have no real serious repercussions for failing once or twice along the way. In the end, though, it tends not to be very fulfilling. It’s better when I can actually put the multiplayer aspect to better use, which generally means a good, social guild. But I’ve been in too many guilds that have just fallen apart, and I don;t really know anyone who plays the game…

I really should just put myself on a schedule or ”diet” of sorts, and limit how much time I spend on it each day. But there’s always that impulse to finish just one more thing…

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I have my reasons…


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The Sunamyo Trade Route

Caravans pass both East and West through the City of Zangiers on a nearly daily basis, carrying trade goods to and from the Kingdoms of the West and the Great Empire (but not nearly so Great as it used to be…) in the East. Starting at the Imperial Borderlands (which can be quite and adventure to get through in and of themselves) the only commonly taken route follows the River of the Sun to the Cataract of Insight. Above the falls, the river becomes the Oued, but they are truly different waters. Continue reading

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Truth & Lies

I don’t actually think anything I’m posting here is absolutely 100% true; well, it’s fiction at the very least, so that’s a bit obvious, really. But aside from any GM doing what they will with the source material, the Sunamyo seems to me to cry out for a certain flexibility in the truth.

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